Most Impractical Inventions In Sci-Fi Games, Ranked
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One of the most recognizable characters from the franchise, Vaas’ interesting and sadistic monologue about his musing on what insanity is instantly captured the attention of viewers. Years on, the monologue still holds its weight and resonates with players. The monologue mirrors Vaas’ and the protagonist’s (Jason’s) endless loop of trying to kill one another, and both characters are very much insane to some deg
Video games have also showcased some incredible and iconic story points and climaxes. From multiple perspectives regarding topics about life, death, the human condition, and godhood, there have been several video games that feature some incredible monologues, all thanks to superb writing, direction, and top-notch acting. These particular video game monologues can come across differently depending on the game. Some are cinematic and are akin to films whilst others are addressed directly to the player and can even be interactive, creating an experience that is truly unlike any ot
One motivation the AI in Metal Gear Solid 2 provides is that the digitization of its 2011 setting promotes frivolous information, harming society's collective knowledge. When everyone has a platform and there is an endless choice of what information to consume, trivial things have as much reach as significant or tragic events. This has now become a reality as social media promotes an ever-present 24-hour news cycle, whereby things move on and off of a carousel of information so those who disseminate information can maintain relevance. In some ways, MGS2 foresaw this trend that was precipitated by the move of news to online platfo
With **Death Stranding , _ ** Kojima Productions made a point of setting the game in a ruinous future version of the United States of America, but the America depicted in the game bears little resemblance to the real-world country, though this does not lessen the game’s message or its impact. Where the actual USA is about 3,000 miles across from coast-to-coast, the map of America in _Death Stranding is estimated at roughly 200 to 500 miles from end to end. Prior to the game’s release, some theorized Death Stranding would be set in Iceland. The environment of Death Stranding certainly seemed to support the theory, with its prevalence of cliffs, black sand, moss, and lava rock formations. There are very few trees to be seen, and no conventional wildlife roams the land, making the game look very different from America’s geography - all of which is by des
Though not a monologue as there is some conversational exchange happening here, this is another great example of a good entrance for a character (or villain). Unlike Shodan who expresses her plan and desire to subjugate the human race, Sovereign coldly and matter-of-fact states the inevitable to the player, that the Reapers cannot be understood and that all life will be wiped out as per the cy
This invention is more of a confusion than it is impractical. For a series built upon the horror of Necromorphs and environmental spooks, it’s interesting that one weapon in Dead Space is a Foam Finger. This finger is a weapon that can obliterate the limbs of enemies with one press. The weapon even makes fun "BANG" noises when fi
While Sam’s "fetch quests" may feel arduous from a gameplay standpoint, with some treks easily taking more than an hour, they do not approach the time required to cross the real-world USA on foot, which is generally estimated at about six months. The altered geography of Death Stranding 2 Missions Stranding’s America is a result of the Timefall, and synchs well with the game’s themes, while the smaller map size, of course, is simply a necessary compromise to making it a playable game. Traveling through the dangerous landscape feels like a struggle, and reaching a destination feels like an accomplishment. The official Death Stranding novels describe most of Sam’s deliveries as taking days or weeks to accomplish. This means that the game presents an abstracted and compacted snapshot of Sam’s experiences, as opposed to a literal simulation of walking across the
Updated on February 17, 2023 by Ritwik Mitra: Video game scripts have become truly monstrous in modern times. This is a far cry from the times when games didn't even have any stories and just needed a compelling gameplay loop to be successful. Now, players expect modern AAA titles to feature everything from a compelling story to exciting gameplay for it to be worth their time. Sometimes, games go above and beyond to make their dialogue as epic as possible, leading to the following titles featuring some incredible monologues that players simply can't get enough
During the brief glimpses of the outdoors, there is no longer black sand and moss-covered terrain. Instead, the environment appears rockier and desert-like. With the game taking place after the first title, in a world that has seemingly connected more, it will be interesting to see how it introduces fresh traversal challenges. The new game isn't entirely void of large bodies of water, however. The trailer reveals a large device emerging from what appears to be a lake. The device may be a vehicle of some sort, as Fragile tells Sam that it's time to "start a new journey" as it ari
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